Mana Review: Commander Green Mana Acceleration
March 7, 2011 in Magic the Gathering
Please bear in mind this is from March 2011. New cards come out. Old cards my suck.
Last week, I looked at EDH mana acceleration with artifacts, but what about your colored cards? If you’re looking for the king of mana ramp, green is the right choice. An EDH general sporting a green mana symbol is in for a world of mana acceleration treats, from enchants to elves.
With more than a hundred green mana ramp choices, it’s difficult to figure out where to start. That’s why I divided these mana acceleration goodies into six separate lists, with additional card advice to help build your perfect EDH deck.
Enchantments
There are enchantments that help you, then there’s enchantments that help the whole board. The great thing about a game-wide effect is it gives you a diplomatic edge; but if you’d rather be the EDH hard-baller, it’s easy to set up ramp while avoiding those “group hug” sort of cards.
This Enchantment’s Mana Ramp is All Mine!
- Awakening Zone: This works great for token decks. With a Doubling Season, this card will pump out 2 mana a turn, for only 2G coming in!
- Burgeoning: If you have a means to get lands in your hand, this is killer.
- Dawn’s Reflection
- Elemental Resonance
- Elfhame Sanctuary: Opt to tutor a basic land instead of drawing a card.
- Elvish Guidance: Only good if you run elves in your deck.
- Fertile Ground: One of my favorites, this is a must if you’re running three or more colors.
- Food Chain: Use this with caution. You’ll need to be ready to exile your creatures.
- Gaea’s Touch: If your deck is sporting lots of forests, this enchantment is useful.
- Mark of Sakiko: When a creature deals combat damage to a player, you get green mana.
- Multani’s Harmony: Turn any creatures into a Birds of Paradise.
- Overgrowth: It’s Wild Growth on steroids!
- Overlaid Terrain: The quote for this card says it all… “One must reap before one can sow.”
- Sasaya’s Essence: This gives huge mana ramp, and it’s flippable!
- Utopian Sprawl: I simply love this card. Wild Growth, but so much better.
- Wild Growth
- Mana Reflection
- Khalni Heart Expedition
- One With Nature
- Perilous Forays: Only useful if you need a sac outlet that’ll give some bonus lands.
Don’t Worry, We’re Friends; Here, Have a Mana Enchantment!
- Eladamri’s Vineyard
- Heartbeat of Spring
- Utopia Vow: Use it on your own creatures for a Birds of Paradise, or plop it onto an opponent’s creature to make it stop attacking and/or blocking—with a little mana treat, to lessen the blow!
- Vernal Bloom: Only helps players with forests.
Interesting and Colorful Critters
Beautiful, forest creatures seem to pump out mana ramp in ample supply. Here’s a list of ‘em, straight from the tropical jungles. I recommend these for five-color decks, as well as some elves with similar color versatility, like Bloom Tender.
And here are some other interesting creatures:
- Magus of the Library: Card ramp and colorless mana.
- Magus of the Vineyard: Gives mana to everyone.
- Overgrown Battlement: In the event you build a weird wall or defender deck, this thing pwns. Throw a Vine Trellis in there!
Sorceries and Instants
While one-time mana acceleration cards aren’t always the best idea in EDH, some of them are too unique to resist. And the sorceries that cough up lands to put in your hand or play?—they go away, but the rewards stay.
- Channel the Suns: For five-colored decks.
- Cultivate
- Deep Reconnaissance: Flashback, for double dipping.
- Divergent Growth: Another boon for five-colored decks, or just decks with three colors or more, this lets all your lands produce any mana for a turn.
- Explosive Vegetation
- Evolution Charm: Has many uses, like all the other neat charms.
- Far Wanderings: Absolutely amazing stuff if you have threshold. Three mana to put three lands into play!
- Growth Spasm: Get a land and an eladrazi token. What’s not to like?
- Harrow
- Journey of Discovery
- Kodama’s Reach
- Lay of the Land
- New Frontiers: All players can tutor X lands—fun spell for diplomacy or “group hug.”
- Primal Growth: Most useful in a sac deck.
- Rampant Growth
- Rites of Spring: Discard cards and replace them with basic lands. The first thing I thought of was generals with threshold, but I’m sure there’s other purposes.
- Scouting Trek
- Search for Tomorrow
- Seek the Horizon
- Sprouting Vines: Tutor for lands—with storm!
- Untamed Wilds
Elves, Druids and Shamans
There are so many mana producing elves, druids, and shamans, it’s crazy. Here are a couple names to go searching for, if you’re on a hunt for some tree huggers. I left the “search for a basic land” creatures off this list in case you’re wanting to build a coalition or sunburst style deck, and you need those specifically. Continue on for the land searching creatures!
- Birchlore Rangers
- Bloom Tender
- Boreal Druid
- Citanul Hierophants
- Devoted Druid
- Druid of the Anima: For decks with red, green and white.
- Drumhunter: If you’re playing with big beasties, this guy also gives card draw!
- Elvish Aberration
- Elvish Archdruid: Perfect for an elf deck.
- Elvish Harbinger: Not only does she give mana, she tutors another elf!
- Fyndhorn Elder
- Fyndhorn Elves
- Greenweaver Druid
- Harabaz Druid: The way to go if you’re sporting allies.
- Harvester Druid
- Heart Warden
- Heritage Druid
- Joiner Adept: She makes all your lands produce any color. Awesomeness!
- Joraga Treespeaker
- Keeper of Progenitus: This elf druid helps any player sporting mountains, forests and/or plains.
- Leaf Gilder
- Llanowar Elves
- Llanowar Mentor: Creates all the Llanowar Elves you could ever want.
- Mul Daya Channelers
- Nantuko Elder
- Noble Hierarch: For the green, white and blue deck.
- Orochi Sustainer
- Priest of Titania: Completely required for an elf deck.
- Quirion Elves
- Quirion Explorer
- Quirion Sentinel
- Rofellos, Llanowar Emissary: If he’s not banned. EDH rules seem to prod at this guy regularly, and for good reason.
- Sacellum Godspeaker: Only good if you’re sporting creatures with power 5 or greater, and you’re okay with revealing them.
- Sachi, Daughter of Seshiro: Works awesome with snakes.
- Sakiko, Mother of Summer: I’m designing a mono-green deck with her as a general. Definitely a fan of this legendary!
- Sakura-Tribe Springcaller
- Seton, Krosan Protector: Works best in a deck with several druids.
- Shizuko, Caller of Autumn: Gives mana to everyone.
- Silhana Starfletcher: Lets you pick the color he can produce when he comes into play. Useful stuff.
- Skyshroud Elf: For the green, white and red deck.
- Skyshroud Troopers
- Sylvok Explorer: It’s like a Felwar Stone on a stick!
- Urborg Elf: For the green, blue and black deck.
- Viridian Joiner
- Werebear
- Wirewood Channeler: Solid choice for an elf deck.
- Wirewood Elf
Land Tutor Creatures
These dudes let you search your library for a basic land and put it either into your hand or play. They’re just what you need for getting that pesky land that you can’t draw on your own.
- Borderland Ranger
- Centaur Rootcaster
- Civic Wayfarer
- Diligent Farmhand
- Farhaven Elf
- Fertilid: This lets target player tutor a land, so you can use it on your friends.
- Frontier Guide
- Greenseeker: Discard cards to tutor lands in their stead.
- Ondu Giant
- Quirion Trailblazer
- Sakura-Tribe Elder
- Silverglade Pathfinder
- Sylvan Ranger
- Yavimaya Elder: Lets you tutor lands when he hits the graveyard, and he sacs for card draw. It’s like a built-in combo!
Next time, I’ll take a look at red mana ramp. While red doesn’t have as many mana acceleration cards, it can get out of control—which, for some players, is beast!
Thank you very much for the list! Trying to make an Omnath EDH deck and this helps greatly.
I can’t take a ramp list seriously when it misses Skyshroud Claim, Wood Elves, Hunting Wilds, and Yavimaya Dryad.