With all the 4e Dungeons and Dragons resources littering bookstores, gaming suppliers and the interwebs, it can get hard to keep a 3.5 game’s head above water. While there are online resources for the budding 3.5 gamer, most players turn to their vast libraries collected from 3.5′s golden age. But what if you’re looking for something a little different for your next adventure?
Fortunately, there’s a wealth of 3.5 homebrew, from player-created character options to DM-crafted monsters!
“Homebrew” is slang for rules created by fans, rather than official publishers. More often than not, homebrew rules are custom-tailored for a campaign—but this doesn’t stop ideas from leaking onto Internet communities, then into your next session! They’re a fan-based spin-off of alternative rules, dating back to the first years of Dungeons and Dragons.
Alternate rules are such a popular facet of the game, in fact, that Wizards of the Coast released an official book of options for 3.5, the Unearthed Arcana. While these aren’t “homebrewed,” it’s the same concept of modifying the basic ruleset with additional or overruling ideas. And don’t forget the Dragon Compendium, filled with options from the Dragon magazine team!
The Places to Go for Premade Homebrew
The D&D Wiki has a section for 3.5 homebrew. Also check out EN World for some great 3.5 homebrew rules, but only if you’re willing to navigate through the forum trenches.
The truly brave can Google what they’re looking for (i.e., homebrew 3.5e NPC) and see what they scrounge up. The trick is that many of these treasures are found on websites dedicated to a specific 3.5 campaign—yet they’re open for the masses to read! I blogged for my previous 3.5 setting and found the occasional Internet hunter perusing my posts. The more 3.5 sharing the merrier.
Here’s a great little bugger I found while searching for a unique NPC: 3.5 Phage, the Untouchable, an instant win for Magic: the Gathering fans.
How to Make Your Own Homebrew
There are several ways to approach making your homebrew rules.
- If you have a 3.5 Dungeon Master’s Guide and/or Monster Manual handy, reference their guidelines on creating new prestige classes, NPCs and monsters. The DMG also has a detailed system on creating custom magic items in the back of the book.
- Another, more courageous approach is to take something that already exists and modify it to fit your campaign. There’s nothing wrong with taking a prestige class with fire resistance and changing it to cold resistance to reflect the Frost Giant Slayer—although such a prestige class would have other unique qualities too! And if there’s a Frost Giant Slayer, your campaign must have an over-abundance of frost giants. You want to always make sure there’s purpose behind the additions and changes you’re making to the rules.
- Borrowing ideas from other systems is one way to bring a breath of fresh air to the table. For example, one of our DMs tried implementing a wounded penalty system, similar to the health levels in White Wolf and World of Darkness.
- Brainstorm with others! Take advantage of the ideas and suggestions your players and/or 3.5 forums have to offer.
Ideas for homebrewed and custom-designed additions come from anywhere; I get inspiration from books, movies, comics, video games and, occasionally, the abysmal bowels in my head. Try making a new, original concept for every facet of your game!
- Monsters
- Races
- Prestige classes [or even a base class]—and organizations that support them!
- Mundane and magical items
- One-of-a-kind artifacts
- Gods and domains
- Spells and powers [or a whole new magic system!]
- Feats
If you get stumped, turn to resources designed for making fantasy worlds. They’ll give a rules-free perspective that will get your imagination going. Then, when you got your ideas hashed out, turn to your 3.5 rules to work your concept into a gaming gem. I find The Guide to Writing Fantasy and Science Fiction and excellent starting point.











