Archive for Magic the Gathering

Mana Review: Commander Blue Mana Acceleration

Please bear in mind this is from March 2011. New cards come out. Old cards might suck.

Blue’s strength is in control and thievery. In the world of mana ramp, blue’s tactic is simple—steal your enemy’s lands and artifacts! Or copy them, if you don’t want the hate.

While blue has some straight-up mana ramp cards, controlling your way to mana is the real highlight here. Let’s take a look at this.

Thievery

  1. Acquire: Search a player’s library for their mana generator, then take it for yourself!Dream Leash
  2. Annex: Gain control of enchanted land for four mana.
  3. Commandeer: Gain control of a noncreature spell, including that nifty mana-generating enchant your opponent’s plopping on a land. Or whatever else suits you!
  4. Confiscate: Gain control of enchanted permanent for six mana. Works on lands, artifacts or whatever mana generator suits you. Try out Volition Reins for the same mana cost.
  5. Dream Leash: Gain control of a tapped permanent for five mana. And mana generators are tapped often, am I right?
  6. Kukemssa Pirates: If this creature hits a player, you get one of their artifacts. Mana generating artifacts are rampant in EDH games!
  7. Legerdemain: Exchange control of an artifact—or creature!
  8. Magus of the Unseen: This one really lets you borrow artifacts, rather than outright stealing them. Takes two mana though, so it’s only worth borrowing for mana if you’re going for beefy Everflowing Chalices. Or if you’re running a Heartstone.
  9. Steal Artifact: Take control of an artifact for four mana.
  10. Take Possession: Gain control of enchanted permanent for seven mana, with split second.

Duplication

There are half a dozen cards that copy creatures, in addition to the cards below. They work dandy on mana-generating creatures (or for blowing up Generals), so they’re something additional to consider.

  1. Copy Artifact: There’s bound to be a Sol Ring or Thran Dynamo in play.
  2. Copy Enchantment: With all the mana generating enchantments out there, this guy’s a blue staple. Don’t need mana?—copy another pesky enchant!

Traditional Mana Acceleration

If you’re looking for more traditional mana generation, try these blue cards out.

  1. Apprentice Wizard: One blue mana to get three colorless. Not a bad deal, though he costs three mana to come into play.Mana Drain
  2. Benthic Explorers: This untaps a land an opponent controls, then gives you mana it can generate. It’s like playing friends and getting a bonus.
  3. Drain Power: Have a player tap all their lands, then gain the mana from them. Only downside to the awesomeness is it’s a one-time deal. Try Mana Short for a similar effect.
  4. Energy Tap: Get colorless mana equal to a creature’s casting cost by tapping it. If you’re running big, bad Eldrazi, this sorcery has a little value.
  5. Grand Architect: Tap blue creatures for two colorless mana.
  6. High Tide: For one turn, all islands produce two blue instead of one. Comes in three different art choices!
  7. Iceberg: For two blue and X mana, you get a giant iceberg with X mana counters. They’re removable for one colorless each. If you want, you can add more counters, but those are three colorless a whack. Not the best mana battery in the world, but it could have some potential with proliferate.
  8. Mana Drain: Counter a spell, then get the mana for it at your next main phase. Of course, this is a $100+ card.
  9. Sea Scryer: It’s like Llanowar Elves, except it costs two mana and produces blue.
  10. Snowfall: Run this with snow-covered islands. They’ll produce three mana instead of one!—but there’s a cumulative upkeep you’ll have to deal with.
  11. Vedalken Engineer: Produces two mana, only usable for artifacts. Check outSoldevi Machinist too, if this is your sort of thing.

For more mana ramp for Elder Dragon Highlander, check out these other acceleration guides:

Mana Review: Commander Black Mana Acceleration

Please bear in mind this is from March 2011. New cards come out. Old cards might suck.

The first thing that comes to mind with black mana ramp is Dark Ritual. In long EDH games though, black turns tricky. It is, after all, the color where it takes some to get some.

Many of black’s mana acceleration cards require sac’ing, discarding or expending life, but this doesn’t mean black’s inferior. On the contrary; when played right, black can give the biggest bang for your mana ramp.

Sac a Creature for Mana

These creatures get sacrificed to generate mana. Many of them are integral in combo win conditions. Note that Culling the Weak gives a creature a one-time sac for four mana, like a slightly bolstered Dark Ritual. There’s also good ol’ Sacrifice.

Graveyard Mana

These cards are dependent on graveyards.

  • Black Market: Whenever a creature hits a graveyard, you put a charge on Black Market; then you get one black mana for every charge counter during your precombat main phase. Works great with proliferate, or similar counter-generating effects.
  • Song of the Damned: Get a black mana for each creature in your graveyard.
  • Spoils of Evil: An instant that gives one colorless mana [and one life, bonus!] for every artifact and creature card in a target opponent’s graveyard.

Other Black Mana Ramp

These outliers aren’t weaker options; their abilities are just too unique for a category.

  • Carnival of Souls: Whenever a creature comes into play, you lose one life and gain one mana. It’s not optional. Combine it with Essence Warden, Soul Warden or Soul’s Attendant.Magus of the Coffers for black EDH mana ramp
  • Corpsehatcher: Destroy a creature, then get some Eldrazi spawn for mana.Essence Feed is similar, except a player loses life for your Eldrazi spawn.
  • Magus of the Coffers: This wizard is the best! Tap him to get a black mana for every Swamp you control. It’s Cabal Coffers on a stick.
  • Nirkana Revenant: It’s a Gauntlet of Power on a stick; whenever you tap a swamp, you get an additional mana. Every mono black deck should have one. Italicized for necessity!
  • Pawn of Ulamog: Whenever this dude or another one of your creatures hits the battlefield, you get an Eldrazi spawn. Recurring spawn are always nice.
  • Priest of Gix: This creature gives mana when he enters the battlefield, no sac’ing required. It’s like a freebie!
  • Priest of Yawgmoth: The Yawgmoth clergy have a thing about sac’ing artifacts to get mana. They also look like they’re straight from the Coneheads.
  • Rain of Filth: This enchant lets you sac lands for mana. It’s a great last ditch effort, though being an instant makes it a turn-off for EDH.
  • Skirge Familiar: Discard cards to get mana. As a bonus, you get a flying critter to pester people with.
  • Vesper Ghoul: Pay one life and tap this bugger to get a mana of any color. Great black card for decks with three or more colors. [And some way to handle getting hit for one damage each time.]
  • Witch Engine: Tap this creature to give 4 mana, then hand him over to an opponent. Fun choice for a group hug deck.

Lastly, here’s some artifacts mono-black decks should check out:

For more mana ramp for Elder Dragon Highlander (a.k.a. Commander), check out these other acceleration guides:

Ar Tonelico Qoga: Knell of Ar Ciel

Mana Review: Commander Red Mana Acceleration

Please bear in mind this is from March 2011. New cards come out. Old cards might suck.

While green is the king of mana acceleration, red mana ramp is a close [and chaotic] second choice. Lending to the wild nature the color’s noted for, red mana acceleration is unpredictable, unreliable, unstoppable and a total blast!

I’ve divided the different kinds of red mana acceleration, for your EDH deck building pleasure—just like the green and artifact ramp guides. Some of these cards are pricier buys or trades than others.

Braid of FireEnchantments

  1. Braid of Fire: Allows you to play cards with cumulative upkeeps at little to no cost. It’s also useful for instants.
  2. Chaos Moon: If an odd number of permanents are in play, red creatures get bigger and mountains produce double mana. However, if it’s an even number, mountains produce colorless.
  3. Mana Cache: Interesting group hug card, this lets you store (or other players) store mana for everyone to use.
  4. Mana Echoes: If you’re playing a deck themed around a specific creature type, this is quintessential!
  5. Mana Flare: Double the mana lands produced. Works for everyone! This is always the first card that comes to mind when I think of red mana ramp.

Sorceries and Instants

Use sorceries and instants with caution in your EDH or Commander deck. Unless you have graveyard recursion, their one-time deal could set you up for card disadvantage.

  1. Brightstone Ritual: Only useful in a goblin deck.
  2. Desperate Ritual: Like Dark Ritual, but not as cool. Pyretic Ritual is the same minus splicing.
  3. Inner Fire: If you have lots of draw, why not cast a sorcery that gives a red mana for each card in your hand?
  4. Mana Geyser: Especially useful in multiplayer EDH games, this lets you get red mana for every land opponents have tapped. The five mana cost is a bit deterring, though.
  5. Mana Seism: Sacrifice lands to get mana.
  6. Seething Song: Think Desperate Ritual and Pyretic Ritual, but on steroids.

Grinning IgnusCreatures

The problem with creatures and mana ramp is that summoning sickness gets in the way. Choose carefully!

  1. Akki Rockspeaker: This little goblin gives mana when he comes into play. Same deal with Coal Stoker.
  2. Emrakul’s Hatcher: Get three tokens that you can sac for mana, and make the hatchling pile bigger with an added Brood Birthing or Spawning Breath. If you want a creature with token producing recursion, try Rapacious One.
  3. Exuberant Firestoker: Good choice if you’re sporting several creatures with power 5 or greater.
  4. Goblin Clearcutter: Not bad if you’re playing with red and green. Even better if you have a means to get lands back, like Crucible of Worlds. Orcish Lumberjack has the same abilities.
  5. Grinning Ingus: Gives mana when you return him to your hand.
  6. Krak-Clan Stoker: Get mana for sac’ing artifacts.
  7. Sisters of Flame: Like an expensive Llanowar Elves for red.
  8. Skirk Prospector: Good card, if you’re ready to sac goblins.
  9. Smokebraider: Meant for an elemental deck.
  10. Soulbright Flamekin: If you’re willing to pump him, he creates more mana than you invest. Interesting critter.
  11. Thermopod: Outlet to sac creatures and get red mana.

Other Possibilities

  1. Koth of the Hammer: An amazing planeswalker in a mono-red EDH deck. For -2, you add one red to your mana pool for each mountain you control!
  2. Gauntlet of Might: Though an artifact, this is only useful for red. It’s like having a Chaos Moon, but permanents are odd all the time.

That’s all there is to it! Build a fast-paced red deck—and enjoy!

Mana Review: Commander Green Mana Acceleration

Please bear in mind this is from March 2011. New cards come out. Old cards my suck.

Last week, I looked at EDH mana acceleration with artifacts, but what about your colored cards? If you’re looking for the king of mana ramp, green is the right choice. An EDH general sporting a green mana symbol is in for a world of mana acceleration treats, from enchants to elves.

With more than a hundred green mana ramp choices, it’s difficult to figure out where to start. That’s why I divided these mana acceleration goodies into six separate lists, with additional card advice to help build your perfect EDH deck.

Enchantments

Vernal BloomThere are enchantments that help you, then there’s enchantments that help the whole board. The great thing about a game-wide effect is it gives you a diplomatic edge; but if you’d rather be the EDH hard-baller, it’s easy to set up ramp while avoiding those “group hug” sort of cards.

This Enchantment’s Mana Ramp is All Mine!

Don’t Worry, We’re Friends; Here, Have a Mana Enchantment!

Interesting and Colorful Critters

Utopia TreeBeautiful, forest creatures seem to pump out mana ramp in ample supply. Here’s a list of ‘em, straight from the tropical jungles. I recommend these for five-color decks, as well as some elves with similar color versatility, like Bloom Tender.

And here are some other interesting creatures:

Sorceries and Instants

While one-time mana acceleration cards aren’t always the best idea in EDH, some of them are too unique to resist. And the sorceries that cough up lands to put in your hand or play?—they go away, but the rewards stay.

Elves, Druids and Shamans

DrumhunterThere are so many mana producing elves, druids, and shamans, it’s crazy. Here are a couple names to go searching for, if you’re on a hunt for some tree huggers. I left the “search for a basic land” creatures off this list in case you’re wanting to build a coalition or sunburst style deck, and you need those specifically. Continue on for the land searching creatures!

Land Tutor Creatures

These dudes let you search your library for a basic land and put it either into your hand or play. They’re just what you need for getting that pesky land that you can’t draw on your own.

Next time, I’ll take a look at red mana ramp. While red doesn’t have as many mana acceleration cards, it can get out of control—which, for some players, is beast!

Supplies Review: Pimpin’ Your Deck with Sleeves

MtG Kitten SleevesPlease bear in mind this is from March 2011.

I’m a huge EDH fan, and I’m always looking for a way to give my generals some style. But regardless of if you’re playing Commander or Standard, there’s always room for eye-turning sleeves. On the rare occasion I get suckered by my fellow EDH players to join a draft, I have kitten sleeves that get everything from, “You’ve got to be kidding me,” to, “How do I kill that?”

So if you’re looking to pimp your deck with the best card sleeves on the interwebs, here are the sites to shop.

Anime and Video Game Card Sleeves

If you’re having trouble finding card sleeves on any of these sites, make sure to search for “sleeve,” singular. Don’t forget to try out “character card box” as well!

  • AmiAmi – My favorite place for anime and video game card sleeves. The customer service for this company’s stellar, and the SAL packages always arrive safely. I’ve had no problems making pre-orders, and when I want to combine a pre-order from two months ago with a current purchase, they don’t have any problems.
  • Hobby Search - When AmiAmi doesn’t have what I’m looking for, this is next place I go. They also offer reliable shipping and excellent customer service. The only qualms I’ve ever had were with combining orders, and even then, it’s only a problem when the pre-order is getting processed.
  • Toys Logic - If you don’t feel comfortable ordering from Japan, this is a California-based anime and video game site that has a fair amount of sleeves in stock. You’ll pay a little extra, though!

Official Magic: the Gathering Card Sleeves

If you’re looking for official Magic: the Gathering brand sleeves, I recommend the following sites:

  • The Card Kid – They have several out-of-print sleeves in stock, as well as a collection of other fun card sleeves.
  • Cool Stuff Inc. – When I’m doing a large supplies purchase, this is the place I go. Their free shipping on $100 or more promotion makes it easy to purchase sexy card sleeves, rare binders, and anything else you need to pimp your MtG repertoire. And if you’re missing that Dungeons and Dragons book or need a new set of dice, throw that in the order too! They also have a limited selection of Japanese sleeves, mostly the solid colors.
  • Amazon – I know it might sound silly, but there are several Amazon stores that are listing card sleeves you won’t find anywhere else—not to mention hard-to-find binders and other leet supplies!

If you’re looking for the perfect card sleeves, you’ve found another site that’s great to check out, or you just wanted to share a new card sleeve pre-release, feel free to leave a comment. I know I’m already eying a new Broccoli card sleeve of a puppy and kitten sleeping together!